Vanilla 1.1.2 is a product of Lussumo. More Information: Documentation, Community Support.
Rolling Together: If you and another PC are facing the same enemy to reach the same goal, you can roll together. Roll 4 Basic Dice, plus your Color Dice if you're using any, plus your friend's Color Dice if she's using any, plus one more die because you're working together. You must quickly agree how to assign the dice; if you can't, the GM should step in and assign them for you. (If you can agree which dice to discard, the GM should respect that agreement.) If your enemy has Iron, either or both of you can contribute the Radiance to counter it. You can follow the pattern to include even more PCs in a roll: each PC contributes her Color Dice, plus one more for her simple participation, plus whatever Radiance she chooses. You all must quickly agree how to assign the dice.
Iron and Radiance: When you're fighting people with Iron, after you've assigned your dice, the GM subtracts points equal to your enemies' Iron from one of your dice. She can choose either your Motion die or your Safety die. For example, say the hulking giant from our ongoing example has an Iron of 2, and the GM uses it to subtract 2 from my Safety die. Now my result is Narration 4 Motion 5 Life 2 Safety 4. I narrate that in his death throes, he throws me and I fall heavily, spraining an ankle.
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